

The type/weekness/strength mechanic was also great. The inverse HP/damage kept confusing me at first but I think it was definitely the right choice. I’m looking forward to seeing future versions! I’d also tweak the walkable areas on the maps, the catwalks over the green stuff were a little tricky to get onto because the parts I could walk on were narrow. Cupric didn’t feel very useful by the time I found him. I might speed up or shorten the attack and ability animations so combat can progress more quickly, and maybe speed up walk speed or shrink the level maps down a bit so it doesn’t take as long to get around.īesides that, I might tweak adding new party members so they start at the same level as the people already in the party, or just a level or two below them. My one main criticism for it is that a lot of it feels kinda slow. As the foundation for a full game, this feels pretty solid!

This is extremely well done! There’s a lot of variety in the characters, enemies, and the effects of blowing them up, and it’s all drawn and sprited out very well! The regenerating energy and increasing capacity instead of decreasing health put a nice spin on standard RPG mechanics, and I like that.
